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Quickly, because I am off to see Pan's Labyrinth with… - The Mad Schemes of Dr. Tectonic — LiveJournal [entries|archive|friends|userinfo]

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[Jan. 30th, 2007|07:45 pm]
Quickly, because I am off to see Pan's Labyrinth with ng_nighthawk at 8:30 (sadly sans Monkey and Kuma, because they have too much to do):

Friday was birthday gaming fest at the Ottems' for Tom & Jeff. We opened up the copy of Tom Jolly's Drakon that I got for Seekrit Sayten and found it to be quick and fun. We finished an entire game in the time it took other folks to organize and set up Arkham Horror. Which we then played. We being me, Jerry, Chris, Jeff, Mike K., and Greg, until he had to go home and the recently-arrived Bryree subbed in for him -- everyone else went upstairs and played Power Grid, which I still haven't gotten to play yet. But! We had the Dunwich Horror expansion. It was kind of a strange game; our GOO was Hastur, who makes it harder to seal gates, and then we got a really nasty rumor card that consistently tied up two to three of us staving it off until Mike was able to complete a little quest thing that let us get rid of it. In the meantime, we managed to seal exactly zero gates. After that was all done, we were totally hosed and hadn't gotten anywhere, so we said to heck with it, let's just fight the GOO and end the game. Usually this means losing horribly (we may even have missed triggering it a couple turns earlier), but just a round or two before the end, we got a second rumor card that made 4 out of the 6 of us blessed -- which means a roll of 4-6 was a success, not just a 5-6. And so we fought Hastur, and we actually ended up winning! It was very strange.

Saturday, Greg had to work and Jerry and I went unshopping. That is, we went to Best Buy and sent his (now mine, since he has the new one) laptop in for repairs, because the fan is really noisy and it occasionally just dies, which means overheating and that's bad. Then we went to the sporting goods store and returned the Worst Pair of Snowpants Ever, the ones I bought for the ski trip, because the first time I put them on, I pulled on a velcro strap and instead of unvelcroing, it tore away from the rest of the pants. Lame! Plus, they were horribly uncomfortable and rode down, and that's just no good.

Sunday was character creation for Jeff's new game. Carpooled with Bryree over there early to see the babbies, who seem to be entering the stage of "not Mom or Dad = scary". It looks like it will be a fun campaign. It's Eberron in dark-pulp mode; Jeff is decheesifying a bunch of old Ravenloft modules, the game starts with the characters waking up in a sanitarium, and all the characters have a mystery template applied to them that has something to do with being bonded to something evil. Our recurring nemesis is a paladin of the Church of the Silver Flame. I think it will be interesting.

In our party we have a House Deneith monk (Alice); a former-silver flame dwarven cleric (Kate); a shifter barbarian/ranger (Bryree) and a warforged psychic warrior (Thomas), both of whom go all wolf-shaped in combat; and I'm playing... a bard. A gnomish bard. This is kind of a strange choice, because the whole "sing to make people fight better" thing drives me absolutely batty, but it turns out that if you get rid of the whole music thing, mechanically, the class works really well for a charismatic spy-type character, and it gives you a nice smattering of low-power but cool abilities, and that's what I'm psyched to play. So I just took all the options that made it a lot more like he's just really charismatic and persuasive with some magical ability, rather than "tapping into the magic of song!", and made myself a former spy. I think it will be fun. So long as we all recognize that there will be no singing!

And last night was more Paranoia Agent. It still makes no sense, and I'm not expecting it to until the end, and even then it might require some looking things up. But it's enjoyable in the meantime. And I put together one of the Stikfas I got for Xmas. Jerry has dubbed it Bubble Stomper, and I like that.

Plus, I made some tasty sausage-broccoli-onion-grape stuff, and Saturday I made pekmez's beef stew dish, which was really tasty.

My Mom's cat died, which is sad. She had a nasal tumor and a heart murmur, and was doing very poorly so they had to put her to sleep. But Mom & Larry had their 25th anniversary yesterday, which is cool.

And tstop and orbitalmechanic have the Widget! Hooray! That's so awesome.

Now I just have to be not lame about posting...

[User Picture]From: bryree
2007-01-31 06:54 am (UTC)
*reads first line - whines*
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[User Picture]From: melted_snowball
2007-01-31 12:00 pm (UTC)
da_lj played Power Grid a few weeks ago with epi_lj and okoshun and seemed to like it quite a bit. (I was too busy killing bunnies.)
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[User Picture]From: dpolicar
2007-01-31 03:18 pm (UTC)
What's so bad about singing?
I mean, not that I'm trying to champion it or anything, just wondering why you're singling it out here.

Oh, and Jill says you need to be aware of this:
[13:25] policarguy: From a comic book:
[13:25] policarguy: Hero A: "Your young lady speaks the TRUTH! Twas NOT I, but the vile indigenous RATLINGS of this accursed orb, who meant to SACRIFICE the lovely wayward traveler to their dark HEATHEN GODS!"
[13:26] policarguy: Hero B: (pause) "I would not even know how to construct that sentence. You are from one SPEECHIFYING planet."
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[User Picture]From: dr_tectonic
2007-01-31 07:43 pm (UTC)
Singing just snaps my disbelief suspenders. King Hal gives the troops a fine morale-boosting speech before the battle? That works.

Everyone fights better because Robin the Minstrel whips out his lute and starts yodeling in the middle of a bar brawl? What? That makes no sense. Bleah.
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[User Picture]From: dpolicar
2007-01-31 08:00 pm (UTC)
Well, no accounting for suspenders.
I mean, not that I disagree with you, but I mostly find the whole idea silly. Morale-improvement for grunt soldiers I'll buy (for oratory, or music, or flirting, or any number of things) but beyond that... nah.
Of course, it's more about dramatic narrative than realism anyway.
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[User Picture]From: thedragonweaver
2007-02-01 02:12 am (UTC)
Well, there is a difference between, say, "Puff the Magic Dragon" and "Do You Hear the People Sing?" from Les Miserables.

Or "We Will Rock You," for that matter.
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[User Picture]From: backrubbear
2007-02-01 04:53 pm (UTC)
I think I have exactly the same reaction to most musicals. :-)

From experience, *music* in the midst of battle can certainly get the heart pumping. Bagpipes on the fields of Pennsic gave me a bit of a rush and I don't have much Celtic in me. Just hearing bagpipe with a bit of volume will immediately push my heart rate up a bit.

Then again, for some people, bagpipe is enough to get people's hearts racing as they try to chase down the piper to silence them. :-)
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[User Picture]From: dr_tectonic
2007-01-31 07:44 pm (UTC)
Also: what comic? It is MUSTING to be READ!
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[User Picture]From: dpolicar
2007-01-31 07:52 pm (UTC)
All I know is here:

Also including:
* "You've got a forehead full of justice? What does that even mean?"

* "...this armor shouldn't HAVE a non-lethal setting. Hmm."

* "I know EVERYTHING. I can tell you what is beyond the SOURCE WALL. I can tell you what the OANS even now are attempting to conceal from the Green Lantrens. I know the mystery of the FORBIDDEN SECTOR --"
"Never mind that stuff!"
"You don't want to know what's beyond the source wall?"

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[User Picture]From: baronet
2007-01-31 04:16 pm (UTC)


Singing isn't the only perform skill out there. shaggyman did very well in my game using "witty repartee" and "biting commentary" as his perform modes for combat. He also used "begging" as a perform skill. You never thought that he actually needed the money/food/torch, but he was entertaining enough that you gave him a bit of pocket change. I know this because it worked on all the other players.
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[User Picture]From: dr_tectonic
2007-01-31 06:23 pm (UTC)

Re: Singing

Yup. Perform(oratory) is what I've got. I'll have to remember "witty repartee" and "biting commentary" as combat maneuvars. =)
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[User Picture]From: x10
2007-01-31 05:28 pm (UTC)
Sounds like the Eberron game will be a blast. The setting is great for low and mid-level play but a lot of content gets sparse at high levels. Enjoy them while you do and whatever your DM makes up at higher ones! The party composition makes me wistful. Our OpenRPG game has been a nice substitute but there is something about sit down games that's nearly impossible to reproduce socially. Sorry about the cat, I miss mine too...
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[User Picture]From: dr_tectonic
2007-01-31 05:39 pm (UTC)
We're starting at 5th-level (plus the mystery +1 LA template) and will get up to maybe 10th by the end of it. I've come to realize that I much prefer low-to-mid level play than high-level, so that's good. I often find that having too many options to keep track of everything my character can do makes me frustrated.

Thanks for the cat sympathy.
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[User Picture]From: x10
2007-01-31 07:46 pm (UTC)
Too many options??? You can have too many... really... I'll have to think about it.... oh wait.. before we discuss this let me go buy another Complete Something book... I heard about this feat and PrC... and then I can use Complete Something Else to get that one feat that will qualify me for one level of .... *sounds of flipping pages drowning words*.... which I can... *lost rest of it in shuffling book noises*
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[User Picture]From: dr_tectonic
2007-01-31 08:16 pm (UTC)
Heh. =) Mostly I mean too many run-time options. Compile-time options are awesome.
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