First was IntLit at Neal's. I don't know that I've talked about this before. IntLit is short for "Interactive Literature", and the idea is that we do an RPG with no fantastic or escapist elements, where the idea is to try and make something artistic.
Today was the setup session, and it looks like we will be telling a little two-session story about a number of folks from the dying town of Opportunity, Texas, who will be travelling to small island in the Aegean sea to do geological field work. (Ooo, thrilling!) It looks to be fun.
Aside: the first IntLit story, which we did ages and ages ago, was called "The Nazi Truck". It was set in WWII occupied Austria, and involved a bunch of refugees hiding out in a farmhouse and a stolen Nazi truck. I can't remember too many details, but my character was the farmer, and one of the plot arcs involved his son trying to steal the truck to return it, and his uncle the priest (the farmer's brother) going after him in the driving thunderstorm, whereupon he soon afterward contracted pneumonia and died in a concentration camp. I think my favorite scene was the one where the farmer took the local nazi representative (whose life he'd saved in WWI) to the barn, showed him the truck and the crates of contraband, and then loaded a gun and handed it to him, saying "yes, you suspicions are correct. Now, if you're going to have me shot, just do it right here and be done with it, because I am sick and tired of being afraid." Not your typical RPG fare, but it was pretty cool.
Anyway, after that was Eberron at Jeff's. Taking the gnomish racial substitution level for bard that lets you swap countersong for a counter fear ability, in a semi-horror campaign? Best. Option. Ever.
(Although the combo of bardic knack class option (PHB2) + Jack of All Trades feat (CAdv) = use every skill at a default of +2 comes a close second. Mildly munchkin, but a good way to implement broad spy training that lets you fake nearly everything.)
The other lesson of the day: sometimes the best tactic is to just put the mummy back in the sarcophagus and drag the whole damn thing wherever it needs to go. If we had any sense, we wouldn't have spent 20 minutes opening the sarcophagus in the first place...