We played Mythos tonight, which I haven't done in a while. Mythos, if you don't know, is the Cthulhu-flavored CCG back from the big CCG boom. It's a very good game. Jerry got me lots of Mythos cards for Christmas, and I need to find the time to build more decks and design more homebrew adventures based on the HPL stories.
One of the nice things about playing it is that it really brings home the realization that you can continue to enjoy something even after it's unpopular and out of print. The Game Police will not come and take away your Shatterzone.
The way to get a trait to spread throughout a population is with selection pressure: making those who have the trait more successful than those who do not. Positive or negative selection will both work.
If you want to teach people something, put them in a situation where they need to know it to accomplish some goal. They *will* figure it out.
"Critical thinking" seems to be the trait that is most needed by our modern citizenry, if we want to make the world a better place.
So we just need to figure out some way of making basic critical thinking skills correlate with success in some widely desirable context... Right?
EDIT: Please note, I'm not talking about removing "stupid" from the gene pool -- that's something that other people brought up in the comments section, and frankly, although I made a couple jokes about it, it's a lousy idea on a number of fronts. All I said was, it seems to me like we need more "critical thinking" going on, and the way to get that is to somehow reward that with success. Okay? Okay.