Spent 13 hours at work today for a colleague's celebratory retirement colloquium. Tasty dinner, some interesting discussions, utterly failed to get anything accomplished working remotely during talks. See 'sinusy things', above.
Ran the 4e DnD one-shot again last weekend, for Greg & Jerry & Mel & Nick. Had a good time; took about how long I thought it would, given all new players. Definitely liked the improvements I made. (Stealth monsters make for lousy boss fights; much better now that I changed it.) I'm still liking my homebrew skill challenge system (just a series of linked skill checks, with suitable outcomes defined for total number of successes/failures), although I need to figure out what to do with really high rolls. By the numbers, you should just count success or failure and ignore degree of success, but it feels wrong not to reward somebody when they manage to roll a 30+. Maybe count it double? I should probably count horrible failures double, too, then. Must ponder.