?

Log in

No account? Create an account
Turn to page 93 - The Mad Schemes of Dr. Tectonic [entries|archive|friends|userinfo]
Beemer

[ userinfo | livejournal userinfo ]
[ archive | journal archive ]

Turn to page 93 [Nov. 17th, 2009|07:30 am]
Beemer
Had this recommended to me by two different people. (Thanks Chris & Rawhide!) Structural analysis of Choose Your Own Adventure books:

http://samizdat.cc/cyoa/

If I had more free time, could write actionscript, and were a way cooler person, this is pretty much exactly the kind of thing I would write about them.

AWESOME!

(And yes, I actually have a folder with hand-drawn graphs of the story structure for a number of CYOA-type books.)
LinkReply

Comments:
From: chaosqueen42
2009-11-17 05:59 pm (UTC)
I was annoyed by CYOA books, because I had to manually iterate through all the possible endings.
(Reply) (Thread)
From: detailbear
2009-11-17 06:09 pm (UTC)
You are such a geek!*

I only read one CYOA, and it may have been poorly written as there was only one ending. I was not impressed. The middle was very branched, and there was the possibility of an 3-node loop you could get lost in if you wanted to.



* This is not a bad thing.
(Reply) (Thread)
[User Picture]From: dcseain
2009-11-17 06:14 pm (UTC)
I got a 10 of 10 thanks to the Hall of Heads...
(Reply) (Thread)
[User Picture]From: jofish22
2009-11-17 09:47 pm (UTC)
I was never overly impressed by the CYOA books themselves; they always seemed a bit thin and two-dimensional. For me the heights of the genre were the pleasantly sardonic Grailquest series (http://gamebooks.org/show_series.php?id=188) and the Fighting Fantasy series (http://gamebooks.org/show_series.php?id=11). The Grailquest books were actually funny and sarcastic and always had this pleasantly ironic meta feel to them: there was a running joke about being sent to Page 14 (which was always the "you die" page), and you'd have fearsome characters show up at the beginning of the book with piles of life points that you were supposed to fight, but then they'd choke and die by accident. The Fighting Fantasy books were just awesome in that young-boy way; Freeway Fighter was probably the best (http://gamebooks.org/show_item.php?id=50), although I seem to remember that Starship Traveller (http://gamebooks.org/show_item.php?id=40) was actually broken and couldn't be won, although the description on that site claims that it's not the case, it's just very hard to win. I note that I don't actually remember any of the *60* books in the series past Freeway Fighter, #13.

I should also point out that these books all had elaborate schemes of dice rolling and the like for combat, and not once could I be bothered to do that.

Oh, and that site, gamebooks.org, omg. It's like a little part of my childhood coming out of nowhere on the internets.
(Reply) (Thread)
[User Picture]From: dr_tectonic
2009-11-17 10:09 pm (UTC)
Yeah, I never really liked how the CYOA books proper had a tendency to branch out into a bunch of divergent and totally unrelated narratives. I think my favorites were probably the AD&D Endless Quest books (which frankly, probably says more about Rose Estes as an author than anything else).

drdeleto was into the Lone Wolf books, one of which I found in South Africa just a couple years back and enjoyed. And hey, look! They're online! http://www.projectaon.org/en/Main/Home

Edited at 2009-11-17 10:10 pm (UTC)
(Reply) (Parent) (Thread)
[User Picture]From: drdeleto
2009-11-24 04:33 pm (UTC)
Just saw that someone has done the Fighting Fantasy gamebooks, too. But I haven't actually looked at them because they're in some particular flowchart format.

Cool gamebooks site, BTW. Temple of Terror is the Fighting Fantasy game I remember owning and reading a lot. And ALL the Lone Wolfs.
(Reply) (Parent) (Thread)