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Victory! - The Mad Schemes of Dr. Tectonic [entries|archive|friends|userinfo]
Beemer

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Victory! [Apr. 6th, 2005|10:14 am]
Beemer
[Current Mood |ecstaticecstatic]

Wow! Today is a gorgeous, beautiful sunny day, and I feel energized and really good!

We did our first for-really user test of the game last night, with the students in a planning class at CU, and it was AWESOME! They caught on to what was going on with it quickly, they played through it *much* faster than we expected them to, they seem to have picked up on several of the points we were trying to teach them, and best of all, they were actually enjoying themselves!

They enjoyed themselves enough that several groups, after finishing the game, spontaneously restarted the game and played it again!

Do you know what this means?

OUR GAME DOESN'T SUCK!!!

W00t! Yay! I made something good! Woo-hoo!
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Comments:
[User Picture]From: dcseain
2005-04-06 09:38 am (UTC)
They enjoyed themselves enough that several groups, after finishing the game, spontaneously restarted the game and played it again!


Go you! Well done! Congratulations!
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[User Picture]From: da_lj
2005-04-06 09:59 am (UTC)
Woo. Congratulations! Ha, take that, fickle users. :)

Can you give a little snapshot of the game environment? All I remember is that it's a simulation...
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[User Picture]From: k8cre8
2005-04-06 10:33 am (UTC)
Great Job! Yay!
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[User Picture]From: 0nce_and_future
2005-04-06 11:42 am (UTC)
As opposed to the game spontaeously restarting becuase of bad code...
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[User Picture]From: dr_tectonic
2005-04-06 12:08 pm (UTC)
That only happened once, and the problem was that it wouldn't restart after crashing because we haven't updated that part of it to deal with mutliple games yet...
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[User Picture]From: goobermunch
2005-04-06 01:45 pm (UTC)
Or turning off your hard drive's large block addressing after restarting . . . .

Which leaves the charming error message:

Please insert Bootable Media.

--G
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[User Picture]From: ng_nighthawk
2005-04-06 04:03 pm (UTC)
I just have to point out the interesting fact of human nature that leads people to have this exchange:

Person 1: Good thing!
Person 2: You avoided bad thing.
Person 3: Bad thing!

Does it work in reverse?
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[User Picture]From: dr_tectonic
2005-04-06 04:14 pm (UTC)
Um? I don't quite follow. Explicate, please?
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[User Picture]From: ng_nighthawk
2005-04-06 04:24 pm (UTC)
Dr T: My game went well.
BadJ: Your computer game did not go bad.
Goober: Computers go bad!
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[User Picture]From: dr_tectonic
2005-04-06 04:31 pm (UTC)
Ah! I think that's just a special case of the standard conversational tangenting mechanism specified in HumanNature v.0.2. So whether it works in reverse depends on whether the ConversationTopic subclass in question supports the SemanticAnalogyTrigger protocol in its AlternatePhrasing method when the Humorousness variable is set to a non-zero value.
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[User Picture]From: ng_nighthawk
2005-04-06 04:30 pm (UTC)
As to the question, I was wondering if this was pessimism, or would you also see conversations go like this:

Person 1: Bad thing.
Person 2: Not good thing.
Person 3: Good thing.

As in:

Me: I'm not getting any sleep.
Rhonda: Yeah, I'm not well-rested either.
Zanon: I'm well-rested.
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[User Picture]From: bryree
2005-04-06 04:35 pm (UTC)
Woot! indeed.

Well done!
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From: detailbear
2005-04-07 10:06 am (UTC)
Congratulations!

See, he's not just a pretty face. ;-)
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[User Picture]From: kung_fu_monkey
2005-04-07 12:45 pm (UTC)
Yes he is.
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From: detailbear
2005-04-07 06:36 pm (UTC)
Okay, you know him better than I do. But you did notice I said "not JUST a pretty face", right?
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[User Picture]From: dr_tectonic
2005-04-07 07:19 pm (UTC)
He's just being MEAN. Because he's a big ol' MEANIE-HEAD. :-P
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[User Picture]From: kung_fu_monkey
2005-04-07 10:44 pm (UTC)
No. >punch< Now I'm being a meanie mean head.
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[User Picture]From: kung_fu_monkey
2005-04-07 10:43 pm (UTC)
Yeah, I know what I said.

:-)
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