Beemer (dr_tectonic) wrote,
Beemer
dr_tectonic

Up until yesterday, I was crunching for work, trying to finish stuff off for deployment of the game in a class last night. So, of course, now that I'm done, it's Greg and Jerry's turn to crunch at work, and I get to see even less of them than I have for the last week or so. *Sigh* Miss my boys. Ah well, it's only temporary.

The game went pretty well. Didn't have as much time as I'd like (it really needs at least two hours), but the students enjoyed it, and I think it's clear that it's a good vehicle for teaching the lessons we want to teach. There were some technical difficulties, especially when running three game ground the little Dell box to a halt, but it worked pretty well.

I was so wiped out that I took the day off today and just stayed home. Finally took a shower at 5:00 and went over to La Casita to grab dinner, then headed off to Tom & Heather's for Star Wars. We wrapped up the first third of the module we're playing pretty solidly. We got a spaceship! And credits! And, most impressively, we are owed favors by a hutt! Had a pretty tense final battle wherein I got to macguyver the repulsorlift on a hoverskiff to send out a force wave that knocked down all the bad guys, which was pretty damn cool.

That's actually one of the things I'm really enjoying in Jeff's game -- we came up with a system for letting my engineer character monkey around with technology and make it do neat things. At first, all I could do was improve functions, then I could modify them, and now I can make them do entirely new things. It's lots of fun to figure out how to try and do something useful by monkeying around with the environment, even if it doesn't work. Earlier in the evening, I tried to get us a long-distance com relay by using the skiff's turbolaser to ionize a patch of atmosphere. It didn't work, but it was fun to come up with and try. And it does a lot for making a lots-of-skills, not-lots-of-combat character fun to play during fighting, because while my standard combat options are limited (I shoot it, the only question is with how many and which blasters), I have non-standard options that are limited only by my own creativity in playing with the environment. I should write the class up and send it to Pyramid or something...
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