Beemer (dr_tectonic) wrote,

I think I just got a handle on a tricky part of the game content. (To wit: the consequences of turn 3 depend on what proposals they pick to solve the problem, and it's not whether the proposals address the problem partially or fully, as I'd been thinking; it's whether they address the underlying problem or the economic consequence.)

Latex paint fumes filling the hallway (but not my office) aside, it's somehow always surprising to me effective it is to think about a tricky problem while moving around instead of sitting still.

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